gonna call the president, gonna get myself a private eye
June 26, 2008This media blow’s good for either $10 cash or $20 in house credit. Have a shot while you think it over.
Chinese Democracy: Any album 14 years in the making has a certain weight of hype behind it. Chinese Democracy does not live up to that hype. But I still like it. I never counted myself among GnR fans but the mastered versions of “Madagascar” and “I.R.S.” rock out pretty hard. I don’t think drunken frat boys will be singing “Rhiad and the Bedouins” at karaoke twenty years from now, but not every album can be Use Your Illusion.1
Pandemic: I played this at Greg’s on Sunday and had a blast. You and 1 to 3 other players make up a CDC disaster team. Outbreaks of four different diseases - represented by yellow, red, black and blue cubes2 - break out in major cities around the globe. Your task: travel to these cities, quash the outbreaks, and research a cure to put an end to them.
Complications:
- You draw cards that have city names on them. These cards act as an in-game currency, allowing you to travel across the globe in an instant or research a cure. But the limited number of cards may mean that you can’t get to a critical location at the right moment.
- Every turn, you flip over two outbreak cards and infect the cities depicted with one disease cube each. If a city already has three disease cubes - or if you flip over an Epidemic - the disease can vector to adjacent cities. This can start a cascading effect that will plague an entire continent.
- Each player has a special ability that makes one rule of the game easier. The dispatcher can move players between cities instantly; the researcher can hand off cards from her hand; the scientist can research cures cheaply; etc. A lot of the most exciting parts of the game happened between turns, when we coordinated our moves to deliver the right people to the best possible places.
The Happening: Not sure where all the disappointment came from. I’ve been waiting to see this team-up for a long time and I stayed on the edge of my seat throughout:
… oh, you mean that other Happening. Yeah, that shit sounds awful.
Keep on the Shadowfell: I played this with Jonathan, Dev, Jen, Nathan and Will S. on Wednesday a week. I named my pre-gen dragonborn paladin after a Santana album; he named his tiefling warlock after a Rush song. That’s what D&D’s all about.
Thoughts on the new edition:
- I can’t imagine playing this game without minis. Tactical movement reigns supreme - a 1-square shift at the right time turns a stand-up fight into a massive beatdown. Being able to catch the right number of targets in a burst, or put a wall at your side to fence in your enemies, makes all the difference.
- Understanding player roles helps a great deal. We nearly lost our rogue in the first fight because she went toe-to-toe with a couple of minions, instead of ducking and stabbing and gaining sneak attack damage. My paladin soaked a little too much damage in the second fight and quickly hit 0 hp. Know the difference between skirmishers and defenders, and between leaders and controllers, and the odds work in your favor.
- Playing at 1st level became fun again. Every 1st level character has at least four options to choose from in a round - two at-will powers, one encounter power, one daily power - in addition to just running up and hitting a guy. Options mean tactics, which makes for engaging gameplay.
Deadwood: Oh. So that’s what the fuss was about. S1 spoilers under the cut:
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1 Strictly speaking, only two of them can be.
2 I christened these outbreaks Yellow Fever, Red Death, Black Plague, and Bluemonia.
Posted by Professor Coldheart